Released June 7th, 2021
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Gabriel Leydon - Designing Digital Economies
Gabe Leydon is the co-founder and former CEO of MZ, the company behind hit games such as Mobile Strike and Game of War. We cover why great design can actually be a bad sign, why he believes NFTs will create billionaire influencers, and how different cultures design games.
Technology
Crypto
Business Building
00:00:00
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Jane McGonigal - How Games Make Life Better
A discussion with world renowned game designer around the principles for designing useful games and how gamification can impact society.
Colossus
Jesse Walden - A Primer on NFTs
A conversation that covers the basics of what an NFT is, what new creative paradigms they may unlock, and where we are in the hype cycle.
Colossus
Josh Buckley - Identifying Legendary Start-ups
Josh Buckley is the founder of Buckley Ventures and the CEO of Product Hunt. We cover why video game companies can give a glimpse of the future of business, how Josh views businesses as a set of systems, and the key attributes he looks for in startups when investing.
Colossus
Chris Dixon - The Potential of Blockchain Technology
An in-depth exploration of the current crypto landscape as well as thoughts on how the space will evolve.
Podcast
The Creator Economy: NFTs and Beyond
How musicians, artists, and writers can think about NFTs & social tokens, and how they can interact to unlock models that haven't existed.
Video
How Super Mario Mastered Level Design
Game Designer Dan Emmons uses Super Mario to break down the mechanics of level design.
Article
NFTs and a Thousand True Fans
An explanation of how NFTs change creator economics, allowing them to monetize their work more efficiently than ever before.
Article
The Ownership Economy: Crypto & The Next Frontier of Consumer Software
A look at the potential of crypto and the disruptive models through protocol innovations that could change software business.
Article
NFTs Make The Internet Ownable
A description of NFTs and why they might become the "port of entry" for every piece of media on the internet.
Book
Reality is Broken
Jane McGonigaI explains the science behind why games are good for us--why they make us happier, more creative, and more resilient.
Book
The Making of Prince of Persia
Using personal journals, this book gives the behind-the-scenes story of how one of the most beloved video games of all time was created.
Book
One Up: Creativity, Competition, and the Global Business of Video Games
An analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become mainstream.